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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/26/2024 8:47:35 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=60722abf782847149107b29a5e0fa54d

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 374
Difficulty: Very Difficult
Map Difficulty Score: 254.2

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number G Sand Blockade 2 C Rubble Blockade 3 L Water Blockade 4 P E J Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 374 245 100
41%
48
20%
10
4%
6
2%
43
18%
7
3%
31
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (299, 6) 240° (4x) on top -
3 Hex Map - G (409, 389) 120° (2x) 60° 69.0
4 Blockade - Rubble Blockade 3 (662, 473) 240° (4x) on top -
5 Hex Map - C (772, 856) 0° (0x) 60° 41.0
6 Blockade - Water Blockade 4 (1071, 862) 240° (4x) on top -
7 Hex Map - L (1181, 1245) 60° (1x) 60° 69.0
8 16 Space Strip - P (1519, 1675) 120° (2x) 60° 26.0
9 Hex Map - E (1863, 2100) 300° (5x) 120° 70.0
10 Blockade - Jungle Blockade 1 (2296, 1841) 300° (5x) on top -
11 Hex Map - J (2411, 1944) 300° (5x) 90° 58.0
12 Ending - Water (2781, 1944) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 5 6
2 G → C Hex Map - G 60° Hex Map - C 240° 1 2
3 C → L Hex Map - C 60° Hex Map - L 240° 3 5
4 L → P Hex Map - L 60° 16 Space Strip - P 240° 3 4
5 P → E 16 Space Strip - P 60° Hex Map - E 240° 3 6
6 E → J Hex Map - E 120° Hex Map - J 300° 5 6
7 J → Water Hex Map - J 90° Ending - Water 300° 3 7


Generated with v6.2.8