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Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/26/2024 3:01:53 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6816a2a1dff843a2b1b3cafdac19ee7f

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 452
Difficulty: Very Difficult
Map Difficulty Score: 237.1

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number C Sand Blockade 2 K Water Blockade 4 Q F O M I Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 452 260 125
48%
40
15%
20
8%
5
2%
34
13%
7
3%
29
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (387, -337) 300° (5x) on top -
3 Hex Map - C (502, -234) 0° (0x) 60° 41.0
4 Blockade - Water Blockade 4 (893, -384) 240° (4x) on top -
5 Hex Map - K (1003, -1) 180° (3x) 60° 62.0
6 16 Space Strip - Q (1253, 348) 60° (1x) 26.0
7 Hex Map - F (1418, 851) 120° (2x) 60° 69.0
8 16 Space Strip - O (1756, 1281) 120° (2x) 38.0
9 Hex Map - M (2054, 1789) 60° (1x) 60° 91.0
10 Blockade - Rubble Blockade 6 (2537, 1483) 240° (4x) on top -
11 Hex Map - I (2647, 1866) 180° (3x) 30° 79.0
12 Ending - Jungle (2832, 2188) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 7 8
2 C → K Hex Map - C 60° Hex Map - K 240° 7 11
3 K → Q Hex Map - K 60° 16 Space Strip - Q 240° 7 14
4 Q → F 16 Space Strip - Q Hex Map - F 180° 3 5
5 F → O Hex Map - F 60° 16 Space Strip - O 240° 4 6
6 O → M 16 Space Strip - O Hex Map - M 180° 1 2
7 M → I Hex Map - M 60° Hex Map - I 240° 3 4
8 I → Jungle Hex Map - I 30° Ending - Jungle 240° 3 9


Generated with v6.2.8