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Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/26/2024 3:03:28 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=68f9b7fa688e4f1fb4529f164aa9bcf0

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 466
Difficulty: Difficult
Map Difficulty Score: 224.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number N Jungle Blockade 5 K Sand Blockade 2 C Jungle Blockade 1 E Water Blockade 4 G Rubble Blockade 6 P I Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 466 299 144
48%
55
18%
12
4%
5
2%
51
17%
6
2%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (387, -337) 300° (5x) on top -
3 Hex Map - N (502, -234) 240° (4x) 120° 49.0
4 Blockade - Sand Blockade 2 (751, -805) 300° (5x) on top -
5 Hex Map - K (866, -702) 240° (4x) 120° 62.0
6 Blockade - Jungle Blockade 1 (1207, -1117) 300° (5x) on top -
7 Hex Map - C (1322, -1014) 240° (4x) 60° 41.0
8 Blockade - Water Blockade 4 (1713, -1164) 240° (4x) on top -
9 Hex Map - E (1823, -781) 120° (2x) 60° 70.0
10 Blockade - Rubble Blockade 6 (2168, -853) 240° (4x) on top -
11 Hex Map - G (2278, -470) 180° (3x) 60° 69.0
12 16 Space Strip - P (2666, -355) 240° (4x) 60° 26.0
13 Hex Map - I (2877, 70) 0° (0x) 79.0
14 16 Space Strip - Q (2896, 578) 120° (2x) 30° 26.0
15 Ending - Water (3056, 864) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 120° Hex Map - N 300° 7 8
2 N → K Hex Map - N 120° Hex Map - K 300° 3 6
3 K → C Hex Map - K 120° Hex Map - C 300° 7 11
4 C → E Hex Map - C 60° Hex Map - E 240° 7 8
5 E → G Hex Map - E 60° Hex Map - G 240° 7 8
6 G → P Hex Map - G 60° 16 Space Strip - P 240° 5 9
7 P → I 16 Space Strip - P 60° Hex Map - I 240° 3 7
8 I → Q Hex Map - I 16 Space Strip - Q 180° 4 8
9 Q → Water 16 Space Strip - Q 30° Ending - Water 240° 3 7


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