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Setup for 2 Player a Game of Puerto Rico

Generated on 8/24/2024 5:40:46 PM EST
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Setup Summary
- 2 Players
- Including Base game & Expansion 1 & Expansion 2 (The Nobles)
- Players staring with Corn plantations start with 1 less Doubloon.
- The price (and location) of the Factory and University have been swapped.
- The Expansion 2 buildings have been drafted along with the other builings.

Game Setup

Victory Points Reserve 65 VPs
Colonist Reserve 100+ Colonists (all)
20 Nobles (all)
Starting number of Colonists on Colonist Ship
1 Colonists
1 Noble   
1Colonists, 1 Noble
Cargo Ships 4 hulls   6 hulls
Roles Settler   Builder   Mayor   Craftsman   Trader   Captain   Prospector
Plantation Tile Stacks (3 stacks + Quarries) Plantation tile stack   Plantation tile stack   Plantation tile stack   Quarry tile stack
Number of Plantation Tiles & Distribution 35 - Corn 7, Indigo 9, Sugar 8, Tobacco 6, Coffee 5
Number of Quarry Tiles 5
Number of Goods Barrels & Distribution 35 - Corn 8, Indigo 9, Sugar 9, Tobacco 7, Coffee 7

Player Setup

Player
Holding
Turn Order Starting
Plantation
Starting Doubloons
Indigo 1
Governer
Indigo DoubloonDoubloonDoubloon
Corn 2 Corn DoubloonDoubloon

Building Setup

NOTE: For a 2 player game use only 2 of each production building and 1 of each violet building.

* The Factory and University's prices have been swapped.

Quarry DiscountQuarry Discount
Builder Phase: Provides a maximum discount of 1 doubloon when building a building in this column
Quarry DiscountQuarry Discount
Builder Phase: Provides a maximum discount of 2 doubloons when building a building in this column
Quarry DiscountQuarry Discount
Builder Phase: Provides a maximum discount of 3 doubloons when building a building in this column
Small Indigo PlantSmall Indigo Plant
Cost: 1 doubloon     VPs: 1
Craftsman Phase: Produce 1 indigo with a manned indigo plantation.
Large Indigo PlantLarge Indigo Plant
Cost: 3 doubloons     VPs: 2
Craftsman Phase: Produce up to 3 indigos with manned indigo plantations.
Tobacco StorageTobacco Storage
Cost: 5 doubloons     VPs: 3
Craftsman Phase: Produce up to 3 tobaccos with manned tobacco plantations.
Small Sugar MillSmall Sugar Mill
Cost: 2 doubloons     VPs: 1
Craftsman Phase: Produce 1 sugar with a manned sugar plantation.
Large Sugar MillLarge Sugar Mill
Cost: 4 doubloons     VPs: 2
Craftsman Phase: Produce up to 3 sugars with manned sugar plantations.
Coffee RoasterCoffee Roaster
Cost: 6 doubloons     VPs: 3
Craftsman Phase: Produce up to 2 coffees with manned coffee plantations.
AqueductAqueduct
Cost: 1 doubloon     VPs: 1
Craftsman Phase: Get 1 additional barrel of each when crafting. Only affects Active Large Indigo and Sugar buildings.
GuesthouseGuesthouse
Cost: 4 doubloons     VPs: 2
All Phases: Place 2 of your colonists here during Mayor Phase. At any other time, move them to another building, plantation or quarry (to active them) where they must stay until the next Mayor Phase.
UniversityUniversity
Cost: 7 doubloons     VPs: 3
Builder Phase: Take 1 colonist from the supply and place it on the building just built.
Forest HouseForest House
Cost: 2 doubloons     VPs: 1
Settler & Builder Phases: Place forest instead of face-up plantation. For each pair of forest, get additional 1 doubloon discount when building. NOTE: Cannot be chosen with hacienda.
Trading PostTrading Post
Cost: 5 doubloons     VPs: 2
Trader Phase: Trade to your own Trading House instead of the regular Trading House. Small or Large Market bonuses don’t apply, but Trader bonus does.
FactoryFactory
Cost: 8 doubloons     VPs: 3
Craftsman Phase: If you produce 1 type of good, no effect. If you produce 2 types of goods, take 1 doubloon. If you produce 3 types of goods, take 2 doubloons. If you produce 4 types of goods, take 3 doubloons. If you produce 5 types of goods, take 4 doubloons.
Land OfficeLand Office
Cost: 2 doubloons     VPs: 1
Trader Phase: When Colonist manned: buy 1 face down plantation for 1 doubloon. When Noble manned: discard 1 plantation and take 1 doubloon.
Large MarketLarge Market
Cost: 5 doubloons     VPs: 2
Trader Phase: Get 2 additional doubloons when trading.
HarborHarbor
Cost: 8 doubloons     VPs: 3
Captian Phase: Get 1 additional VP everytime you load a ship or use a wharf.
ChapelChapel
Cost: 3 doubloons     VPs: 1
Craftsman Phase: When Colonist manned: take 1 doubloon when anyone Craftsman. When Noble manned: take 1 VP when anyone chooses Craftsman.
Royal SupplierRoyal Supplier
Cost: 6 doubloons     VPs: 2
Captian Phase: Before shipping, return barrels to the supply for 1 VP each, up to the number of Nobles on your island.
Union HallUnion Hall
Cost: 9 doubloons     VPs: 3
Captian Phase: Before shipping, receive 1 VP for every 2 identical goods you have on your island. (ex. 3 corn, 2 sugar, 1 coffee = 2 VPs)
Quarry DiscountQuarry Discount
Builder Phase: Provides a maximum discount of 4 doubloons when building a building in this column
Customs HouseCustoms House
Cost: 10 doubloons     VPs: 4
End of Game: Receive 1 bonus VP for each set of 4 VPs earned during the game (building VPs don’t count).
ResidenceResidence
Cost: 10 doubloons     VPs: 4
End of Game: Receive bonus VPs based on the number of plantation/forest/quarry tiles on your island. 4 VP for <= 9 tiles, 5 VP for 10 tiles, 6 VP for tiles, 7 VP for 12 tiles.
Royal GardenRoyal Garden
Cost: 10 doubloons     VPs: 4
End of Game: Receive 1 bonus VP for each noble on your island.
CloisterCloister
Cost: 10 doubloons     VPs: 4
End of Game: Receive bonus 1/3/6/10 VPs for 1/2/3/4 sets of 3 like plantation/forest/quarry tiles on your island.
Guild HallGuild Hall
Cost: 10 doubloons     VPs: 4
End of Game: Receive 1 bonus VP for each small production building and 2 bonus VPs for each large production building.


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