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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/12/2024 10:21:23 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0328c88b4a3c4338a5cbbeefb1e26bbd

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 458
Difficulty: Very Difficult
Map Difficulty Score: 241.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number D Rubble Blockade 3 G Jungle Blockade 1 L Jungle Blockade 5 Q J E Rubble Blockade 6 N Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 458 283 139
49%
43
15%
14
5%
6
2%
50
18%
7
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (299, 6) 240° (4x) on top -
3 Hex Map - D (409, 389) 60° (1x) 60° 68.0
4 Blockade - Jungle Blockade 1 (754, 317) 240° (4x) on top -
5 Hex Map - G (864, 700) 0° (0x) 300° 69.0
6 Blockade - Jungle Blockade 5 (787, 625) 120° (2x) on top -
7 Hex Map - L (408, 1012) 120° (2x) 69.0
8 16 Space Strip - Q (518, 1520) 300° (5x) 26.0
9 Hex Map - J (452, 2028) 120° (2x) 58.0
10 Blockade - Rubble Blockade 6 (722, 2046) 180° (3x) on top -
11 Hex Map - E (590, 2571) 300° (5x) 300° 70.0
12 Blockade - Water Blockade 4 (513, 2496) 120° (2x) on top -
13 Hex Map - N (134, 2883) 120° (2x) 270° 49.0
14 Ending - Jungle (-236, 2883) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 60° Hex Map - D 240° 5 7
2 D → G Hex Map - D 60° Hex Map - G 240° 4 9
3 G → L Hex Map - G 300° Hex Map - L 120° 6 9
4 L → Q Hex Map - L 16 Space Strip - Q 180° 4 8
5 Q → J 16 Space Strip - Q Hex Map - J 180° 4 9
6 J → E Hex Map - J Hex Map - E 180° 6 7
7 E → N Hex Map - E 300° Hex Map - N 120° 7 8
8 N → Jungle Hex Map - N 270° Ending - Jungle 120° 3 6


Generated with v6.2.19