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Setup for 4 Player a Game of Quest for El Dorado

Generated on 10/21/2024 5:12:47 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=04c97f03439e4724821f832cfc0135a6

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 395
Difficulty: Difficult
Map Difficulty Score: 170.8

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
A Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number J Rubble Blockade 6 M Rubble Blockade 3 L Water Blockade 4 H Jungle Blockade 5 F Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 395 230 105
46%
38
17%
15
7%
6
3%
36
16%
8
3%
22
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (295, -493) 300° (5x) on top -
3 Hex Map - J (410, -390) 0° (0x) 120° 58.0
4 Blockade - Rubble Blockade 3 (843, -649) 300° (5x) on top -
5 Hex Map - M (958, -546) 300° (5x) 120° 91.0
6 Blockade - Water Blockade 4 (1253, -1039) 300° (5x) on top -
7 Hex Map - L (1368, -936) 60° (1x) 60° 69.0
8 Blockade - Jungle Blockade 5 (1805, -1164) 240° (4x) on top -
9 Hex Map - H (1915, -781) 0° (0x) 60° 59.0
10 Blockade - Jungle Blockade 1 (2214, -775) 240° (4x) on top -
11 Hex Map - F (2324, -392) 120° (2x) 90° 69.0
12 Ending - Jungle (2694, -392) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 120° Hex Map - J 300° 5 6
2 J → M Hex Map - J 120° Hex Map - M 300° 5 6
3 M → L Hex Map - M 120° Hex Map - L 300° 5 8
4 L → H Hex Map - L 60° Hex Map - H 240° 5 11
5 H → F Hex Map - H 60° Hex Map - F 240° 5 10
6 F → Jungle Hex Map - F 90° Ending - Jungle 300° 2 4


Generated with v6.2.20