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Setup for 4 Player a Game of Quest for El Dorado

Generated on 10/12/2024 3:08:47 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=08b673e3ecf14db2984ed19c0b3f9557

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 507
Difficulty: Very Difficult
Map Difficulty Score: 328.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number S Rubble Blockade 3 X Rubble Blockade 6 C Water Blockade 4 H Jungle Blockade 1 M Jungle Blockade 5 U Sand Blockade 2 E Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
14 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 507 308 118
38%
59
19%
16
5%
8
3%
60
19%
5
2%
22
7%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (433, -259) 300° (5x) on top -
3 Hex Map - S (548, -156) 120° (2x) 60°, 180° 55.0
4 Blockade - Rubble Blockade 6 (847, -150) 240° (4x) on top -
5 Hex Map - X (957, 233) 180° (3x) 69.0
6 Blockade - Water Blockade 4 (1227, 251) 180° (3x) on top -
7 Hex Map - C (1095, 776) 60° (1x) 60° 41.0
8 Blockade - Jungle Blockade 1 (1532, 548) 240° (4x) on top -
9 Hex Map - H (1642, 931) 240° (4x) 60° 59.0
10 Blockade - Jungle Blockade 5 (1941, 937) 240° (4x) on top -
11 Hex Map - M (2051, 1320) 120° (2x) 60° 91.0
12 Blockade - Sand Blockade 2 (2350, 1326) 240° (4x) on top -
13 Hex Map - U (2460, 1709) 240° (4x) 60° 77.0
14 Hex Map - E (2869, 2098) 240° (4x) 30° 70.0
15 Ending - Jungle (3054, 2420) 30° (1x) - -
16 Tavern - Sand (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 5 7
2 S → X Hex Map - S 60° Hex Map - X 240° 5 8
3 X → C Hex Map - X Hex Map - C 180° 5 11
4 C → H Hex Map - C 60° Hex Map - H 240° 5 9
5 H → M Hex Map - H 60° Hex Map - M 240° 3 6
6 M → U Hex Map - M 60° Hex Map - U 240° 3 4
7 U → E Hex Map - U 60° Hex Map - E 240° 5 8
8 S → Sand Hex Map - S 180° Tavern - Sand 6 9
9 E → Jungle Hex Map - E 30° Ending - Jungle 240° 3 6


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