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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/2/2025 4:13:24 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=094e490b3cb8408781c6ef4269a65981

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 442
Difficulty: Very Difficult
Map Difficulty Score: 245.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number U Rubble Blockade 6 G Jungle Blockade 1 O K W Sand Blockade 2 T Jungle Blockade 5 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 442 248 110
44%
29
12%
17
7%
6
2%
49
20%
5
2%
8
3%
19
8%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (433, -259) 300° (5x) on top -
3 Hex Map - U (548, -156) 60° (1x) 60°, 180° 77.0
4 Blockade - Jungle Blockade 1 (985, -384) 240° (4x) on top -
5 Hex Map - G (1095, -1) 120° (2x) 120° 69.0
6 16 Space Strip - O (1437, -432) 240° (4x) 60° 38.0
7 Hex Map - K (1740, -163) 120° (2x) 120° 62.0
8 Blockade - Sand Blockade 2 (2173, -422) 300° (5x) on top -
9 Hex Map - W (2288, -319) 60° (1x) 60° 73.0
10 Blockade - Jungle Blockade 5 (2587, -313) 240° (4x) on top -
11 Hex Map - T (2697, 70) 300° (5x) 90° 75.0
12 Ending - Jungle (3067, 70) 90° (2x) - -
13 Tavern - Sand (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 120° Hex Map - U 300° 5 6
2 U → G Hex Map - U 60° Hex Map - G 240° 5 6
3 G → O Hex Map - G 120° 16 Space Strip - O 300° 3 5
4 O → K 16 Space Strip - O 60° Hex Map - K 240° 7 10
5 K → W Hex Map - K 120° Hex Map - W 300° 5 8
6 W → T Hex Map - W 60° Hex Map - T 240° 3 5
7 U → Sand Hex Map - U 180° Tavern - Sand 5 7
8 T → Jungle Hex Map - T 90° Ending - Jungle 300° 2 4


Generated with v6.7.17