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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/1/2025 10:36:18 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0bafc68abfc3405a80a7d3019f2aa7b5

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 646
Difficulty: Very Difficult
Map Difficulty Score: 679.2

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number T Rubble Blockade 3 C Jungle Blockade 5 X Jungle Blockade 1 F Water Blockade 4 V Rubble Blockade 6 Q I P G L Sand Blockade 2 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
16 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
17 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
18 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
19 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 646 377 145
38%
83
22%
20
5%
10
3%
57
15%
11
3%
27
7%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - T (455, 311) 0° (0x) 0°, 120° 75.0
4 Blockade - Jungle Blockade 5 (634, 329) 180° (3x) on top -
5 Hex Map - C (502, 854) 300° (5x) 300° 41.0
6 Blockade - Jungle Blockade 1 (517, 935) 120° (2x) on top -
7 Hex Map - X (138, 1322) 180° (3x) 300° 69.0
8 Blockade - Water Blockade 4 (61, 1247) 120° (2x) on top -
9 Hex Map - F (-318, 1634) 300° (5x) 300° 69.0
10 Blockade - Rubble Blockade 6 (-349, 1637) 120° (2x) on top -
11 Hex Map - V (-728, 2024) 60° (1x) 300° 73.0
12 16 Space Strip - Q (-1272, 2102) 180° (3x) 26.0
13 Hex Map - I (-1546, 2490) 0° (0x) 79.0
14 16 Space Strip - P (-1752, 2995) 60° (1x) 300° 26.0
15 Hex Map - G (-2088, 3420) 120° (2x) 69.0
16 Blockade - Sand Blockade 2 (-2273, 3438) 180° (3x) on top -
17 Hex Map - L (-2405, 3963) 120° (2x) 330° 69.0
18 Ending - Jungle (-2590, 4285) 330° (6x) - -
19 Tavern - Sand (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 7 8
2 T → C Hex Map - T Hex Map - C 180° 7 8
3 C → X Hex Map - C 300° Hex Map - X 120° 3 4
4 X → F Hex Map - X 300° Hex Map - F 120° 7 10
5 F → V Hex Map - F 300° Hex Map - V 120° 2 7
6 T → Sand Hex Map - T 120° Tavern - Sand 300° 4 7
7 V → Q Hex Map - V 300° 16 Space Strip - Q 120° 3 6
8 Q → I 16 Space Strip - Q Hex Map - I 180° 3 5
9 I → P Hex Map - I 16 Space Strip - P 180° 3 4
10 P → G 16 Space Strip - P 300° Hex Map - G 120° 3 4
11 G → L Hex Map - G Hex Map - L 180° 1 4
12 L → Jungle Hex Map - L 330° Ending - Jungle 180° 3 9


Generated with v6.7.17