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Setup for 3 Player a Game of Quest for El Dorado

Generated on 1/19/2025 1:00:15 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=0cdf768fcd4d478e9ff74ad70b41985a

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 518
Difficulty: Very Difficult
Map Difficulty Score: 660.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Yellow Player Number R K D Water Blockade 4 P G J Sand Blockade 2 F Rubble Blockade 3 M Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 518 298 143
48%
50
17%
21
7%
6
2%
43
14%
9
3%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - R (476, 40) 120° (2x) 120° 33.0
3 Hex Map - K (768, -237) 240° (4x) 120° 62.0
4 Blockade - Water Blockade 4 (971, -886) 300° (5x) on top -
5 Hex Map - D (1086, -783) 60° (1x) 120° 68.0
6 16 Space Strip - P (1470, -899) 300° (5x) 60° 26.0
7 Hex Map - G (1768, -396) 180° (3x) 60° 69.0
8 Blockade - Sand Blockade 2 (2251, -702) 240° (4x) on top -
9 Hex Map - J (2361, -319) 60° (1x) 58.0
10 Blockade - Rubble Blockade 3 (2449, -301) 180° (3x) on top -
11 Hex Map - F (2317, 224) 120° (2x) 69.0
12 Blockade - Rubble Blockade 6 (2405, 242) 180° (3x) on top -
13 Hex Map - M (2273, 767) 240° (4x) 330° 91.0
14 Ending - Jungle (2088, 1089) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 120° 16 Space Strip - R 300° 3 4
2 R → K 16 Space Strip - R 120° Hex Map - K 300° 5 10
3 K → D Hex Map - K 120° Hex Map - D 300° 1 4
4 D → P Hex Map - D 120° 16 Space Strip - P 300° 5 14
5 P → G 16 Space Strip - P 60° Hex Map - G 240° 1 2
6 G → J Hex Map - G 60° Hex Map - J 240° 1 2
7 J → F Hex Map - J Hex Map - F 180° 7 8
8 F → M Hex Map - F Hex Map - M 180° 5 6
9 M → Jungle Hex Map - M 330° Ending - Jungle 180° 1 2


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