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Setup for 3 Player a Game of Quest for El Dorado

Generated on 3/24/2025 10:02:54 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=12febb90af8d463b89b235cd78538e35

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 495
Difficulty: Very Difficult
Map Difficulty Score: 257.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number V Jungle Blockade 5 H Sand Blockade 2 I Rubble Blockade 6 S Jungle Blockade 1 W Water Blockade 4 O L Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 495 286 114
40%
66
23%
17
6%
7
2%
47
16%
7
2%
10
3%
13
5%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (299, 6) 240° (4x) on top -
3 Hex Map - V (409, 389) 120° (2x) 0°, 120° 73.0
4 Blockade - Sand Blockade 2 (588, 407) 180° (3x) on top -
5 Hex Map - H (456, 932) 180° (3x) 300° 59.0
6 Blockade - Rubble Blockade 6 (425, 935) 120° (2x) on top -
7 Hex Map - I (46, 1322) 0° (0x) 79.0
8 Blockade - Jungle Blockade 1 (134, 1340) 180° (3x) on top -
9 Hex Map - S (2, 1865) 0° (0x) 300° 55.0
10 Blockade - Water Blockade 4 (17, 1946) 120° (2x) on top -
11 Hex Map - W (-362, 2333) 240° (4x) 300° 73.0
12 16 Space Strip - O (-860, 2489) 180° (3x) 300° 38.0
13 Hex Map - L (-1317, 2723) 0° (0x) 270° 69.0
14 Ending - Water (-1687, 2723) 270° (5x) - -
15 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 7 10
2 V → H Hex Map - V Hex Map - H 180° 5 10
3 H → I Hex Map - H 300° Hex Map - I 120° 5 9
4 I → S Hex Map - I Hex Map - S 180° 7 9
5 S → W Hex Map - S 300° Hex Map - W 120° 5 7
6 V → Rubble Hex Map - V 120° Tavern - Rubble 300° 4 7
7 W → O Hex Map - W 300° 16 Space Strip - O 120° 4 7
8 O → L 16 Space Strip - O 300° Hex Map - L 120° 3 4
9 L → Water Hex Map - L 270° Ending - Water 120° 3 7


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