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Setup for 3 Player a Game of Quest for El Dorado

Generated on 4/16/2025 8:32:30 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=133a0e713b1a4e52a63117c209fd9e5a

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 498
Difficulty: Very Difficult
Map Difficulty Score: 677.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Red Player Number E Jungle Blockade 1 G Water Blockade 4 P J C Sand Blockade 2 L Rubble Blockade 3 M Rubble Blockade 6 Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 498 299 127
42%
51
17%
19
6%
7
2%
49
16%
8
3%
38
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (479, -181) 300° (5x) on top -
3 Hex Map - E (594, -78) 240° (4x) 120° 70.0
4 Blockade - Water Blockade 4 (981, -415) 300° (5x) on top -
5 Hex Map - G (1096, -312) 60° (1x) 69.0
6 16 Space Strip - P (1254, 193) 240° (4x) 60° 26.0
7 Hex Map - J (1695, 228) 120° (2x) 58.0
8 Blockade - Sand Blockade 2 (1510, 246) 180° (3x) on top -
9 Hex Map - C (1378, 771) 0° (0x) 300° 41.0
10 Blockade - Rubble Blockade 3 (1163, 462) 120° (2x) on top -
11 Hex Map - L (784, 849) 180° (3x) 240° 69.0
12 Blockade - Rubble Blockade 6 (520, 743) 60° (1x) on top -
13 Hex Map - M (145, 850) 240° (4x) 240° 91.0
14 16 Space Strip - Q (-60, 419) 240° (4x) 270° 26.0
15 Ending - Jungle (-320, 533) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 120° Hex Map - E 300° 3 4
2 E → G Hex Map - E 120° Hex Map - G 300° 5 6
3 G → P Hex Map - G 16 Space Strip - P 180° 1 4
4 P → J 16 Space Strip - P 60° Hex Map - J 240° 5 10
5 J → C Hex Map - J Hex Map - C 180° 1 2
6 C → L Hex Map - C 300° Hex Map - L 120° 3 6
7 L → M Hex Map - L 240° Hex Map - M 60° 1 3
8 M → Q Hex Map - M 240° 16 Space Strip - Q 60° 3 5
9 Q → Jungle 16 Space Strip - Q 270° Ending - Jungle 120° 3 9


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