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Setup for 4 Player a Game of Quest for El Dorado

Generated on 2/21/2025 10:55:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1419e5e254df4b22bc26c4cc4ce07ca0

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 390
Difficulty: Very Difficult
Map Difficulty Score: 236.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number U Rubble Blockade 6 J Water Blockade 4 X Sand Blockade 2 Q S K Jungle Blockade 5 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 390 248 112
45%
42
17%
5
2%
5
2%
42
17%
6
2%
16
6%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (253, 84) 240° (4x) on top -
3 Hex Map - U (363, 467) 240° (4x) 0°, 120° 77.0
4 Blockade - Water Blockade 4 (633, 485) 180° (3x) on top -
5 Hex Map - J (501, 1010) 60° (1x) 60° 58.0
6 Blockade - Sand Blockade 2 (754, 1094) 240° (4x) on top -
7 Hex Map - X (864, 1477) 180° (3x) 69.0
8 16 Space Strip - Q (683, 1867) 0° (0x) 300° 26.0
9 Hex Map - S (226, 2101) 0° (0x) 300° 55.0
10 Blockade - Jungle Blockade 5 (11, 1792) 120° (2x) on top -
11 Hex Map - K (-368, 2179) 120° (2x) 270° 62.0
12 Ending - Jungle (-738, 2179) 270° (5x) - -
13 Tavern - Rubble (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 60° Hex Map - U 240° 3 4
2 U → J Hex Map - U Hex Map - J 180° 5 8
3 J → X Hex Map - J 60° Hex Map - X 240° 3 6
4 X → Q Hex Map - X 16 Space Strip - Q 180° 5 10
5 Q → S 16 Space Strip - Q 300° Hex Map - S 120° 4 6
6 U → Rubble Hex Map - U 120° Tavern - Rubble 300° 6 7
7 S → K Hex Map - S 300° Hex Map - K 120° 3 5
8 K → Jungle Hex Map - K 270° Ending - Jungle 120° 3 7


Generated with v6.7.13