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Setup for 2 Player a Game of Quest for El Dorado

Generated on 3/23/2025 6:18:39 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1786197d32fc4d09acc61cb01d895df0

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 457
Difficulty: Very Difficult
Map Difficulty Score: 409.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number H Water Blockade 4 M Jungle Blockade 5 F Jungle Blockade 1 C Rubble Blockade 6 J Rubble Blockade 3 P L Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 457 283 111
39%
66
23%
14
5%
7
2%
44
16%
8
3%
33
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (203, -649) 300° (5x) on top -
3 Hex Map - H (318, -546) 240° (4x) 180° 59.0
4 Blockade - Jungle Blockade 5 (403, -1064) 0° (0x) on top -
5 Hex Map - M (271, -1089) 0° (0x) 120° 91.0
6 Blockade - Jungle Blockade 1 (474, -1738) 300° (5x) on top -
7 Hex Map - F (589, -1635) 120° (2x) 120° 69.0
8 Blockade - Rubble Blockade 6 (1068, -1816) 300° (5x) on top -
9 Hex Map - C (1183, -1713) 120° (2x) 180° 41.0
10 Blockade - Rubble Blockade 3 (1541, -2231) 0° (0x) on top -
11 Hex Map - J (1409, -2256) 300° (5x) 120° 58.0
12 16 Space Strip - P (1793, -2372) 120° (2x) 180° 26.0
13 Hex Map - L (1674, -2883) 300° (5x) 150° 69.0
14 Ending - Water (1859, -3205) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 120° Hex Map - H 300° 1 2
2 H → M Hex Map - H 180° Hex Map - M 7 11
3 M → F Hex Map - M 120° Hex Map - F 300° 1 2
4 F → R Hex Map - F 120° 16 Space Strip - R 300° 1 2
5 F → C Hex Map - F 120° Hex Map - C 300° 2 3
6 C → J Hex Map - C 180° Hex Map - J 3 5
7 J → P Hex Map - J 120° 16 Space Strip - P 300° 7 13
8 P → L 16 Space Strip - P 180° Hex Map - L 4 9
9 L → Water Hex Map - L 150° Ending - Water 3 9


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