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Setup for 3 Player a Game of Quest for El Dorado

Generated on 12/19/2024 7:41:16 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=179f0fdbd2cb4f2586f59502f6facd54

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 658
Difficulty: Very Difficult
Map Difficulty Score: 759.8

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Blue Player Number U Rubble Blockade 6 X Water Blockade 4 O T J Sand Blockade 2 H Rubble Blockade 3 L Jungle Blockade 5 D Jungle Blockade 1 Q F Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
16 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
17 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
18 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Sand 0° (0x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 658 377 143
38%
75
20%
20
5%
10
3%
69
18%
9
2%
26
7%
19
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - U (501, 233) 0° (0x) 120°, 0° 77.0
4 Blockade - Water Blockade 4 (934, -26) 300° (5x) on top -
5 Hex Map - X (1049, 77) 240° (4x) 60° 69.0
6 16 Space Strip - O (1433, 429) 120° (2x) 38.0
7 Hex Map - T (1731, 937) 0° (0x) 300° 75.0
8 Blockade - Sand Blockade 2 (1700, 940) 120° (2x) on top -
9 Hex Map - J (1321, 1327) 0° (0x) 300° 58.0
10 Blockade - Rubble Blockade 3 (1152, 1096) 120° (2x) on top -
11 Hex Map - H (773, 1483) 300° (5x) 59.0
12 Blockade - Jungle Blockade 5 (1043, 1501) 180° (3x) on top -
13 Hex Map - L (911, 2026) 60° (1x) 69.0
14 Blockade - Jungle Blockade 1 (1272, 2044) 180° (3x) on top -
15 Hex Map - D (1140, 2569) 60° (1x) 300° 68.0
16 16 Space Strip - Q (706, 2609) 300° (5x) 26.0
17 Hex Map - F (731, 3117) 180° (3x) 30° 69.0
18 Ending - Water (916, 3439) 30° (1x) - -
19 Tavern - Sand (501, 583) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 7 8
2 U → X Hex Map - U 120° Hex Map - X 300° 3 7
3 X → O Hex Map - X 60° 16 Space Strip - O 240° 4 8
4 O → T 16 Space Strip - O Hex Map - T 180° 1 2
5 T → J Hex Map - T 300° Hex Map - J 120° 5 7
6 U → Sand Hex Map - U Tavern - Sand 180° 6 7
7 J → H Hex Map - J 300° Hex Map - H 120° 5 9
8 H → L Hex Map - H Hex Map - L 180° 3 5
9 L → D Hex Map - L Hex Map - D 180° 3 5
10 D → Q Hex Map - D 300° 16 Space Strip - Q 120° 5 7
11 Q → F 16 Space Strip - Q Hex Map - F 180° 1 3
12 F → Water Hex Map - F 30° Ending - Water 240° 3 7


Generated with v6.6.5