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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/17/2025 3:07:01 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=19d608f9e08747e19fc4159ac03c8ec5

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 370
Difficulty: Easy
Map Difficulty Score: 96.7

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number W C V S M Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
3 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
5 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
7 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
8 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 370 228 82
36%
58
25%
14
6%
6
3%
30
13%
4
2%
16
7%
13
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Hex Map - W (502, -234) 180° (3x) 180°, 60° 73.0
3 Hex Map - C (455, -777) 120° (2x) 120° 41.0
4 Hex Map - V (957, -1011) 60° (1x) 120° 73.0
5 Hex Map - S (1413, -1323) 120° (2x) 60° 55.0
6 Hex Map - M (1868, -1012) 240° (4x) 30° 91.0
7 Ending - Jungle (2053, -690) 30° (1x) - -
8 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 120° Hex Map - W 300° 6 10
2 W → C Hex Map - W 180° Hex Map - C 6 8
3 C → V Hex Map - C 120° Hex Map - V 300° 6 8
4 V → S Hex Map - V 120° Hex Map - S 300° 7 13
5 W → Rubble Hex Map - W 60° Tavern - Rubble 240° 6 7
6 S → M Hex Map - S 60° Hex Map - M 240° 7 9
7 M → Jungle Hex Map - M 30° Ending - Jungle 240° 3 6


Generated with v6.7.17