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Setup for 3 Player a Game of Quest for El Dorado

Generated on 9/12/2024 2:47:30 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1d11b7026d34448d8be8e8d456e4e19e

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 419
Difficulty: Very Difficult
Map Difficulty Score: 236.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number G Jungle Blockade 1 X Jungle Blockade 5 V Rubble Blockade 3 Q S I Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 419 248 101
41%
52
21%
12
5%
6
2%
41
17%
6
2%
11
4%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - G (502, -234) 120° (2x) 60°, 180° 69.0
4 Blockade - Jungle Blockade 5 (847, -306) 240° (4x) on top -
5 Hex Map - X (957, 77) 180° (3x) 69.0
6 Blockade - Rubble Blockade 3 (1045, 95) 180° (3x) on top -
7 Hex Map - V (913, 620) 60° (1x) 300° 73.0
8 16 Space Strip - Q (507, 932) 180° (3x) 26.0
9 Hex Map - S (233, 1320) 300° (5x) 60° 55.0
10 Blockade - Rubble Blockade 6 (624, 1170) 240° (4x) on top -
11 Hex Map - I (734, 1553) 60° (1x) 90° 79.0
12 Ending - Water (1104, 1553) 90° (2x) - -
13 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 120° Hex Map - G 300° 7 8
2 G → X Hex Map - G 60° Hex Map - X 240° 5 8
3 X → V Hex Map - X Hex Map - V 180° 7 15
4 V → Q Hex Map - V 300° 16 Space Strip - Q 120° 1 2
5 Q → S 16 Space Strip - Q Hex Map - S 180° 3 5
6 G → Rubble Hex Map - G 180° Tavern - Rubble 6 7
7 S → I Hex Map - S 60° Hex Map - I 240° 7 11
8 I → Water Hex Map - I 90° Ending - Water 300° 3 6


Generated with v6.2.19