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Setup for 4 Player a Game of Quest for El Dorado

Generated on 3/23/2025 10:05:22 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1f2e3a99735449e58a42e5b43c99fb54

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 436
Difficulty: Very Difficult
Map Difficulty Score: 453.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Yellow Player 4 - Blue Player Number D Water Blockade 4 K Jungle Blockade 5 I Jungle Blockade 1 F Sand Blockade 2 H Rubble Blockade 3 N Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 436 268 139
52%
52
19%
12
4%
5
2%
43
16%
6
2%
11
4%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (295, -493) 300° (5x) on top -
3 Hex Map - D (410, -390) 300° (5x) 180° 68.0
4 Blockade - Jungle Blockade 5 (859, -908) 0° (0x) on top -
5 Hex Map - K (727, -933) 300° (5x) 180° 62.0
6 Blockade - Jungle Blockade 1 (630, -1451) 0° (0x) on top -
7 Hex Map - I (498, -1476) 60° (1x) 120° 79.0
8 Blockade - Sand Blockade 2 (931, -1735) 300° (5x) on top -
9 Hex Map - F (1046, -1632) 120° (2x) 60° 69.0
10 Blockade - Rubble Blockade 3 (1437, -1782) 240° (4x) on top -
11 Hex Map - H (1547, -1399) 120° (2x) 59.0
12 Blockade - Rubble Blockade 6 (1453, -1381) 180° (3x) on top -
13 Hex Map - N (1321, -856) 60° (1x) 30° 49.0
14 Ending - Water (1506, -534) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 120° Hex Map - D 300° 3 7
2 D → K Hex Map - D 180° Hex Map - K 1 2
3 K → I Hex Map - K 180° Hex Map - I 3 6
4 I → R Hex Map - I 180° 16 Space Strip - R 1 2
5 I → F Hex Map - I 120° Hex Map - F 300° 5 8
6 F → H Hex Map - F 60° Hex Map - H 240° 7 12
7 H → N Hex Map - H Hex Map - N 180° 3 4
8 N → O Hex Map - N 300° 16 Space Strip - O 120° 4 6
9 N → Water Hex Map - N 30° Ending - Water 240° 3 6


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