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Setup for 2 Player a Game of Quest for El Dorado

Generated on 12/19/2024 3:59:48 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=201a3b3e7434414497cd417745c88916

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 356
Difficulty: Easy
Map Difficulty Score: 106.8

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number S V X J H Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
3 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
5 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
7 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
8 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 356 228 79
35%
59
26%
5
2%
6
3%
43
19%
5
2%
12
5%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - S (456, -312) 0° (0x) 180°, 60° 55.0
3 Hex Map - V (500, -855) 180° (3x) 120° 73.0
4 Hex Map - X (956, -1167) 240° (4x) 180° 69.0
5 Hex Map - J (909, -1710) 180° (3x) 240° 58.0
6 Hex Map - H (454, -2021) 240° (4x) 270° 59.0
7 Ending - Jungle (84, -2021) 270° (5x) - -
8 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 7 9
2 S → V Hex Map - S 180° Hex Map - V 7 12
3 V → X Hex Map - V 120° Hex Map - X 300° 6 10
4 X → J Hex Map - X 180° Hex Map - J 7 11
5 S → Rubble Hex Map - S 60° Tavern - Rubble 240° 6 9
6 J → H Hex Map - J 240° Hex Map - H 60° 7 12
7 H → Jungle Hex Map - H 270° Ending - Jungle 120° 3 9


Generated with v6.6.5