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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/17/2025 12:21:11 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2163937284274963bec8dfb84beb56e6

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 447
Difficulty: Very Difficult
Map Difficulty Score: 482.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number N Jungle Blockade 1 K Rubble Blockade 3 J Jungle Blockade 5 R C E Rubble Blockade 6 H Sand Blockade 2 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 447 299 126
42%
63
21%
9
3%
5
2%
60
20%
6
2%
30
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (345, -72) 240° (4x) on top -
3 Hex Map - N (455, 311) 180° (3x) 120° 49.0
4 Blockade - Rubble Blockade 3 (842, -26) 300° (5x) on top -
5 Hex Map - K (957, 77) 240° (4x) 120° 62.0
6 Blockade - Jungle Blockade 5 (1252, -416) 300° (5x) on top -
7 Hex Map - J (1367, -313) 0° (0x) 120° 58.0
8 16 Space Strip - R (1797, -351) 120° (2x) 60° 33.0
9 Hex Map - C (2187, -4) 120° (2x) 41.0
10 Blockade - Rubble Blockade 6 (2093, 14) 180° (3x) on top -
11 Hex Map - E (1961, 539) 300° (5x) 300° 70.0
12 Blockade - Sand Blockade 2 (1976, 620) 120° (2x) on top -
13 Hex Map - H (1597, 1007) 240° (4x) 59.0
14 16 Space Strip - P (1889, 1515) 300° (5x) 30° 26.0
15 Ending - Water (2049, 1801) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 60° Hex Map - N 240° 7 8
2 N → K Hex Map - N 120° Hex Map - K 300° 7 11
3 K → J Hex Map - K 120° Hex Map - J 300° 5 9
4 J → R Hex Map - J 120° 16 Space Strip - R 300° 4 5
5 R → C 16 Space Strip - R 60° Hex Map - C 240° 4 5
6 C → E Hex Map - C Hex Map - E 180° 1 2
7 E → H Hex Map - E 300° Hex Map - H 120° 3 7
8 H → P Hex Map - H 16 Space Strip - P 180° 1 3
9 P → Water 16 Space Strip - P 30° Ending - Water 240° 3 8


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