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Setup for 2 Player a Game of Quest for El Dorado

Generated on 11/20/2024 4:49:50 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=21aaa2126d4b4df4821b3d6a8f58ae3e

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 499
Difficulty: Very Difficult
Map Difficulty Score: 246.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number N Rubble Blockade 6 O Q H I Rubble Blockade 3 F Sand Blockade 2 K Jungle Blockade 5 D Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
6 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
7 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
8 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
9 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
10 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
11 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
13 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
14 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
15 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 499 299 152
51%
53
18%
15
5%
5
2%
50
17%
6
2%
18
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - N (502, -234) 0° (0x) 120° 49.0
4 16 Space Strip - O (936, -509) 240° (4x) 60° 38.0
5 16 Space Strip - Q (1185, -234) 0° (0x) 26.0
6 Hex Map - H (1275, 154) 60° (1x) 59.0
7 Blockade - Rubble Blockade 3 (1454, 172) 180° (3x) on top -
8 Hex Map - I (1322, 697) 120° (2x) 60° 79.0
9 Blockade - Sand Blockade 2 (1575, 781) 240° (4x) on top -
10 Hex Map - F (1685, 1164) 60° (1x) 120° 69.0
11 Blockade - Jungle Blockade 5 (2118, 905) 300° (5x) on top -
12 Hex Map - K (2233, 1008) 120° (2x) 60° 62.0
13 Blockade - Jungle Blockade 1 (2670, 780) 240° (4x) on top -
14 Hex Map - D (2780, 1163) 240° (4x) 90° 68.0
15 Ending - Jungle (3150, 1163) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 7 8
2 N → O Hex Map - N 120° 16 Space Strip - O 300° 4 6
3 O → Q 16 Space Strip - O 60° 16 Space Strip - Q 240° 3 5
4 Q → H 16 Space Strip - Q Hex Map - H 180° 7 13
5 H → I Hex Map - H Hex Map - I 180° 5 7
6 I → F Hex Map - I 60° Hex Map - F 240° 3 5
7 F → K Hex Map - F 120° Hex Map - K 300° 5 8
8 K → D Hex Map - K 60° Hex Map - D 240° 3 7
9 D → Jungle Hex Map - D 90° Ending - Jungle 300° 3 6


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