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Setup for 3 Player a Game of Quest for El Dorado

Generated on 4/16/2025 8:29:04 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=2d63b5047e1d427b95d4285f1cca0b7a

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 422
Difficulty: Very Difficult
Map Difficulty Score: 386.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - White Player Number P G J Water Blockade 4 C Rubble Blockade 3 K Jungle Blockade 1 F Jungle Blockade 5 N Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 422 283 122
43%
58
20%
8
3%
5
2%
52
18%
7
2%
31
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - P (342, 193) 240° (4x) 60° 26.0
3 Hex Map - G (553, 618) 0° (0x) 300° 69.0
4 Blockade - Water Blockade 4 (614, 777) 120° (2x) on top -
5 Hex Map - J (235, 1164) 60° (1x) 300° 58.0
6 Blockade - Rubble Blockade 3 (250, 1245) 120° (2x) on top -
7 Hex Map - C (-129, 1632) 60° (1x) 300° 41.0
8 Blockade - Jungle Blockade 1 (-390, 1245) 120° (2x) on top -
9 Hex Map - K (-769, 1632) 60° (1x) 300° 62.0
10 Blockade - Jungle Blockade 5 (-1030, 1245) 120° (2x) on top -
11 Hex Map - F (-1409, 1632) 180° (3x) 300° 69.0
12 Blockade - Sand Blockade 2 (-1624, 1323) 120° (2x) on top -
13 Hex Map - N (-2003, 1710) 60° (1x) 270° 49.0
14 Ending - Water (-2373, 1710) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 60° 16 Space Strip - P 240° 8 15
2 P → G 16 Space Strip - P 60° Hex Map - G 240° 3 5
3 G → J Hex Map - G 300° Hex Map - J 120° 1 2
4 J → C Hex Map - J 300° Hex Map - C 120° 3 4
5 C → K Hex Map - C 300° Hex Map - K 120° 1 2
6 K → F Hex Map - K 300° Hex Map - F 120° 1 2
7 F → N Hex Map - F 300° Hex Map - N 120° 3 4
8 N → Water Hex Map - N 270° Ending - Water 120° 3 6


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