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Setup for 4 Player a Game of Quest for El Dorado

Generated on 10/12/2024 9:30:50 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=30b69c7b72c74629a21d09ed6ee7c341

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Red 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 24 cave tokens in stacks of 4
Map Traverse Score: 382
Difficulty: Difficult
Map Difficulty Score: 183.9

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - Blue Player 2 - White Player 3 - Yellow Player 4 - Red Player Number H C J L F N Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
3 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
5 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
7 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 382 262 110
42%
55
21%
6
2%
6
2%
52
20%
7
3%
26
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Hex Map - H (409, 389) 180° (3x) 60° 59.0
3 Hex Map - C (818, 778) 120° (2x) 41.0
4 Hex Map - J (956, 1321) 120° (2x) 60° 58.0
5 Hex Map - L (1365, 1710) 240° (4x) 60° 69.0
6 Hex Map - F (1912, 1865) 60° (1x) 60° 69.0
7 Hex Map - N (2459, 2020) 180° (3x) 90° 49.0
8 Ending - Jungle (2829, 2020) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 60° Hex Map - H 240° 5 9
2 H → C Hex Map - H 60° Hex Map - C 240° 5 7
3 C → J Hex Map - C Hex Map - J 180° 5 7
4 J → L Hex Map - J 60° Hex Map - L 240° 5 6
5 L → F Hex Map - L 60° Hex Map - F 240° 5 9
6 F → N Hex Map - F 60° Hex Map - N 240° 2 3
7 N → Jungle Hex Map - N 90° Ending - Jungle 300° 3 6


Generated with v6.2.20