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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/17/2025 1:48:00 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=36da84198c4b4de683fb0300c0051e70

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 511
Difficulty: Very Difficult
Map Difficulty Score: 408.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number O X M Water Blockade 4 E Sand Blockade 2 U Rubble Blockade 3 D Jungle Blockade 1 S Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 511 286 119
42%
53
19%
22
8%
7
2%
41
14%
5
2%
19
7%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - O (338, 430) 300° (5x) 120° 38.0
3 Hex Map - X (722, 309) 240° (4x) 60°, 180° 69.0
4 Blockade - Water Blockade 4 (1159, 81) 240° (4x) on top -
5 Hex Map - M (1269, 464) 0° (0x) 60° 91.0
6 Blockade - Sand Blockade 2 (1568, 470) 240° (4x) on top -
7 Hex Map - E (1678, 853) 0° (0x) 60° 70.0
8 Blockade - Rubble Blockade 3 (1977, 859) 240° (4x) on top -
9 Hex Map - U (2087, 1242) 120° (2x) 77.0
10 Blockade - Jungle Blockade 1 (2357, 1260) 180° (3x) on top -
11 Hex Map - D (2225, 1785) 120° (2x) 68.0
12 Blockade - Jungle Blockade 5 (2495, 1803) 180° (3x) on top -
13 Hex Map - S (2363, 2328) 120° (2x) 330° 55.0
14 Ending - Water (2178, 2650) 330° (6x) - -
15 Tavern - Rubble (722, -41) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 60° 16 Space Strip - O 240° 3 5
2 O → X 16 Space Strip - O 120° Hex Map - X 300° 7 11
3 X → M Hex Map - X 60° Hex Map - M 240° 1 4
4 M → E Hex Map - M 60° Hex Map - E 240° 3 7
5 E → U Hex Map - E 60° Hex Map - U 240° 3 5
6 U → D Hex Map - U Hex Map - D 180° 4 6
7 D → S Hex Map - D Hex Map - S 180° 5 9
8 X → Rubble Hex Map - X 180° Tavern - Rubble 6 9
9 S → Water Hex Map - S 330° Ending - Water 180° 3 6


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