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Setup for 2 Player a Game of Quest for El Dorado

Generated on 12/26/2024 4:31:52 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=37091cd6b0394bf4913196d6151072d0

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 350
Difficulty: Easy
Map Difficulty Score: 80.4

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number C Water Blockade 4 I Rubble Blockade 3 G Jungle Blockade 5 F Sand Blockade 2 N Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 350 230 99
43%
43
19%
11
5%
5
2%
46
20%
5
2%
21
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (341, -415) 300° (5x) on top -
3 Hex Map - C (456, -312) 120° (2x) 120° 41.0
4 Blockade - Rubble Blockade 3 (843, -649) 300° (5x) on top -
5 Hex Map - I (958, -546) 240° (4x) 79.0
6 Blockade - Jungle Blockade 5 (1137, -528) 180° (3x) on top -
7 Hex Map - G (1005, -3) 120° (2x) 69.0
8 Blockade - Sand Blockade 2 (1093, 15) 180° (3x) on top -
9 Hex Map - F (961, 540) 0° (0x) 69.0
10 Blockade - Jungle Blockade 1 (1049, 558) 180° (3x) on top -
11 Hex Map - N (917, 1083) 180° (3x) 330° 49.0
12 Ending - Water (732, 1405) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 120° Hex Map - C 300° 7 8
2 C → I Hex Map - C 120° Hex Map - I 300° 6 7
3 I → G Hex Map - I Hex Map - G 180° 6 7
4 G → F Hex Map - G Hex Map - F 180° 6 9
5 F → N Hex Map - F Hex Map - N 180° 3 5
6 N → Water Hex Map - N 330° Ending - Water 180° 3 6


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