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Setup for 3 Player a Game of Quest for El Dorado

Generated on 10/22/2024 12:21:58 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=370e60382f3e4a60abcb9b433bc3759e

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades
Map Traverse Score: 430
Difficulty: Moderate
Map Difficulty Score: 147.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number K Sand Blockade 2 G Jungle Blockade 5 D Rubble Blockade 6 F Water Blockade 4 J Rubble Blockade 3 N Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 70 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 300° (5x) 69 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - F 120° (2x) 70 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 180° (3x) 59 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 430 268 136
51%
42
16%
11
4%
5
2%
46
17%
7
3%
21
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Sand Blockade 2 (387, -337) 300° (5x) on top -
3 Hex Map - K (502, -234) 120° (2x) 120° 62.0
4 Blockade - Jungle Blockade 5 (889, -571) 300° (5x) on top -
5 Hex Map - G (1004, -468) 60° (1x) 70.0
6 Blockade - Rubble Blockade 6 (1183, -450) 180° (3x) on top -
7 Hex Map - D (1051, 75) 300° (5x) 300° 69.0
8 Blockade - Water Blockade 4 (974, 0) 120° (2x) on top -
9 Hex Map - F (595, 387) 120° (2x) 70.0
10 Blockade - Rubble Blockade 3 (683, 405) 180° (3x) on top -
11 Hex Map - J (551, 930) 180° (3x) 59.0
12 Blockade - Jungle Blockade 1 (730, 948) 180° (3x) on top -
13 Hex Map - N (598, 1473) 180° (3x) 30° 49.0
14 Ending - Jungle (783, 1795) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 7 10
2 K → G Hex Map - K 120° Hex Map - G 300° 6 9
3 G → D Hex Map - G Hex Map - D 180° 6 8
4 D → F Hex Map - D 300° Hex Map - F 120° 3 8
5 F → J Hex Map - F Hex Map - J 180° 7 8
6 J → N Hex Map - J Hex Map - N 180° 7 9
7 N → Jungle Hex Map - N 30° Ending - Jungle 240° 3 6


Generated with v6.2.20