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Setup for 2 Player a Game of Quest for El Dorado

Generated on 12/26/2024 4:41:16 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3aa0fbf4be29400e8ffb6a4ff5e58e6d

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 376
Difficulty: Very Difficult
Map Difficulty Score: 327.6

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number M Rubble Blockade 6 I Water Blockade 4 G Rubble Blockade 3 F Sand Blockade 2 Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 376 208 101
49%
26
13%
19
9%
5
2%
32
15%
6
3%
19
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (253, 84) 240° (4x) on top -
3 Hex Map - M (363, 467) 120° (2x) 60° 91.0
4 Blockade - Water Blockade 4 (616, 551) 240° (4x) on top -
5 Hex Map - I (726, 934) 180° (3x) 300° 79.0
6 Blockade - Rubble Blockade 3 (787, 1093) 120° (2x) on top -
7 Hex Map - G (408, 1480) 0° (0x) 240° 69.0
8 Blockade - Sand Blockade 2 (190, 1296) 60° (1x) on top -
9 Hex Map - F (-185, 1403) 240° (4x) 240° 69.0
10 16 Space Strip - Q (-390, 972) 240° (4x) 270° 26.0
11 Ending - Jungle (-650, 1086) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 60° Hex Map - M 240° 1 2
2 M → I Hex Map - M 60° Hex Map - I 240° 1 2
3 I → G Hex Map - I 300° Hex Map - G 120° 1 2
4 G → F Hex Map - G 240° Hex Map - F 60° 1 2
5 F → Q Hex Map - F 240° 16 Space Strip - Q 60° 2 4
6 Q → Jungle 16 Space Strip - Q 270° Ending - Jungle 120° 3 9


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