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Setup for 2 Player a Game of Quest for El Dorado

Generated on 2/22/2025 9:08:11 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3b02eac2e8a44974a4fc8ae54bd9f353

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 461
Difficulty: Very Difficult
Map Difficulty Score: 355.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number E Rubble Blockade 3 G Jungle Blockade 1 J Rubble Blockade 6 P C M Water Blockade 4 K Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 461 283 129
46%
47
17%
16
6%
6
2%
43
15%
7
2%
35
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (341, -415) 300° (5x) on top -
3 Hex Map - E (456, -312) 300° (5x) 120° 70.0
4 Blockade - Jungle Blockade 1 (935, -493) 300° (5x) on top -
5 Hex Map - G (1050, -390) 60° (1x) 69.0
6 Blockade - Rubble Blockade 6 (1411, -372) 180° (3x) on top -
7 Hex Map - J (1279, 153) 120° (2x) 300° 58.0
8 16 Space Strip - P (689, 153) 180° (3x) 26.0
9 Hex Map - C (688, 541) 0° (0x) 41.0
10 Blockade - Water Blockade 4 (594, 559) 180° (3x) on top -
11 Hex Map - M (462, 1084) 60° (1x) 60° 91.0
12 Blockade - Jungle Blockade 5 (899, 856) 240° (4x) on top -
13 Hex Map - K (1009, 1239) 240° (4x) 90° 62.0
14 Ending - Jungle (1379, 1239) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 120° Hex Map - E 300° 7 8
2 E → G Hex Map - E 120° Hex Map - G 300° 3 4
3 G → J Hex Map - G Hex Map - J 180° 3 4
4 J → R Hex Map - J 300° 16 Space Strip - R 120° 3 4
5 J → P Hex Map - J 300° 16 Space Strip - P 120° 1 3
6 P → C 16 Space Strip - P Hex Map - C 180° 8 13
7 C → M Hex Map - C Hex Map - M 180° 1 2
8 M → K Hex Map - M 60° Hex Map - K 240° 5 8
9 K → Jungle Hex Map - K 90° Ending - Jungle 300° 3 8


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