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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/1/2025 9:24:35 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3b09300d1ded4ed4a9eb98f21598f2f5

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 350
Difficulty: Very Difficult
Map Difficulty Score: 240.4

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number V Water Blockade 4 X Rubble Blockade 3 K Jungle Blockade 1 Q T Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 350 210 97
46%
43
20%
7
3%
5
2%
24
11%
6
3%
4
2%
21
10%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - V (548, -156) 60° (1x) 180°, 60° 73.0
4 Blockade - Rubble Blockade 3 (815, -674) 0° (0x) on top -
5 Hex Map - X (683, -699) 0° (0x) 180° 69.0
6 Blockade - Jungle Blockade 1 (677, -1217) 0° (0x) on top -
7 Hex Map - K (545, -1242) 180° (3x) 180° 62.0
8 16 Space Strip - Q (244, -1748) 120° (2x) 180° 26.0
9 Hex Map - T (307, -2259) 300° (5x) 150° 75.0
10 Ending - Jungle (492, -2581) 150° (3x) - -
11 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 5 7
2 V → X Hex Map - V 180° Hex Map - X 5 11
3 X → K Hex Map - X 180° Hex Map - K 5 13
4 K → Q Hex Map - K 180° 16 Space Strip - Q 1 3
5 Q → T 16 Space Strip - Q 180° Hex Map - T 2 6
6 V → Sand Hex Map - V 60° Tavern - Sand 240° 4 7
7 T → Jungle Hex Map - T 150° Ending - Jungle 3 6


Generated with v6.7.17