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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/13/2024 11:04:39 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4217d746bfe8434ab4e66c45005bffd0

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades
Map Traverse Score: 523
Difficulty: Very Difficult
Map Difficulty Score: 699.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number Q K E Rubble Blockade 3 G Sand Blockade 2 P M D Water Blockade 4 J Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - E 180° (3x) 71 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - G 180° (3x) 70 37 17 0 3 1 13 1 2 0 0 0 0
8 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - M 240° (4x) 92 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - D 0° (0x) 69 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - J 120° (2x) 59 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 523 298 146
49%
48
16%
20
7%
6
2%
42
14%
7
2%
29
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 16 Space Strip - Q (476, 196) 300° (5x) 26.0
3 Hex Map - K (774, 704) 120° (2x) 62.0
4 Blockade - Rubble Blockade 3 (953, 722) 180° (3x) on top -
5 Hex Map - E (821, 1247) 180° (3x) 71.0
6 Blockade - Sand Blockade 2 (1091, 1265) 180° (3x) on top -
7 Hex Map - G (959, 1790) 180° (3x) 70.0
8 16 Space Strip - P (1251, 2298) 120° (2x) 300° 26.0
9 Hex Map - M (958, 2570) 240° (4x) 300° 92.0
10 Blockade - Water Blockade 4 (881, 2495) 120° (2x) on top -
11 Hex Map - D (502, 2882) 0° (0x) 240° 69.0
12 Blockade - Rubble Blockade 6 (514, 2308) 60° (1x) on top -
13 Hex Map - J (139, 2415) 120° (2x) 270° 59.0
14 Ending - Jungle (-231, 2415) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 60° 16 Space Strip - Q 240° 3 5
2 Q → K 16 Space Strip - Q Hex Map - K 180° 1 4
3 K → E Hex Map - K Hex Map - E 180° 7 11
4 E → G Hex Map - E Hex Map - G 180° 3 4
5 G → P Hex Map - G 16 Space Strip - P 180° 1 2
6 P → M 16 Space Strip - P 300° Hex Map - M 120° 3 5
7 M → D Hex Map - M 300° Hex Map - D 120° 3 8
8 D → J Hex Map - D 240° Hex Map - J 60° 3 4
9 J → Jungle Hex Map - J 270° Ending - Jungle 120° 3 7


Generated with v6.2.19