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Setup for 4 Player a Game of Quest for El Dorado

Generated on 10/12/2024 3:06:36 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=46809f72995942f888b62061357b6a89

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 506
Difficulty: Very Difficult
Map Difficulty Score: 900.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  Cave  Cave  
A Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number U Rubble Blockade 6 D Sand Blockade 2 Q H I Jungle Blockade 1 T Rubble Blockade 3 W Jungle Blockade 5 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 506 286 112
39%
56
20%
19
7%
8
3%
57
20%
3
1%
7
2%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (207, 162) 240° (4x) on top -
3 Hex Map - U (317, 545) 300° (5x) 0°, 120° 77.0
4 Blockade - Sand Blockade 2 (223, 563) 180° (3x) on top -
5 Hex Map - D (91, 1088) 60° (1x) 300° 68.0
6 16 Space Strip - Q (-453, 1166) 0° (0x) 26.0
7 Hex Map - H (-727, 1554) 180° (3x) 59.0
8 Blockade - Jungle Blockade 1 (-275, 1572) 180° (3x) on top -
9 Hex Map - I (-407, 2097) 180° (3x) 300° 79.0
10 Blockade - Rubble Blockade 3 (-622, 1788) 120° (2x) on top -
11 Hex Map - T (-1001, 2175) 240° (4x) 300° 75.0
12 Blockade - Jungle Blockade 5 (-986, 2256) 120° (2x) on top -
13 Hex Map - W (-1365, 2643) 0° (0x) 330° 73.0
14 Ending - Jungle (-1550, 2965) 330° (6x) - -
15 Tavern - Sand (617, 367) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 1 2
2 U → D Hex Map - U Hex Map - D 180° 3 6
3 D → Q Hex Map - D 300° 16 Space Strip - Q 120° 3 6
4 Q → H 16 Space Strip - Q Hex Map - H 180° 3 5
5 H → I Hex Map - H Hex Map - I 180° 1 2
6 I → T Hex Map - I 300° Hex Map - T 120° 1 2
7 T → W Hex Map - T 300° Hex Map - W 120° 1 5
8 U → Sand Hex Map - U 120° Tavern - Sand 300° 6 9
9 W → Jungle Hex Map - W 330° Ending - Jungle 180° 2 5


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