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Setup for 4 Player a Game of Quest for El Dorado

Generated on 10/12/2024 8:51:44 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=47d2e0ca117447da94cb1a8a975005ce

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 403
Difficulty: Very Difficult
Map Difficulty Score: 243.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number G Rubble Blockade 6 L Jungle Blockade 1 X Rubble Blockade 3 T Jungle Blockade 5 U Water Blockade 4 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 403 233 102
44%
33
14%
12
5%
7
3%
43
18%
7
3%
4
2%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (249, -571) 300° (5x) on top -
3 Hex Map - G (364, -468) 180° (3x) 60°, 180° 69.0
4 Blockade - Jungle Blockade 1 (617, -384) 240° (4x) on top -
5 Hex Map - L (727, -1) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 3 (980, 83) 240° (4x) on top -
7 Hex Map - X (1090, 466) 60° (1x) 60° 69.0
8 Blockade - Jungle Blockade 5 (1527, 238) 240° (4x) on top -
9 Hex Map - T (1637, 621) 180° (3x) 60° 75.0
10 Blockade - Water Blockade 4 (2074, 393) 240° (4x) on top -
11 Hex Map - U (2184, 776) 240° (4x) 30° 77.0
12 Ending - Water (2369, 1098) 30° (1x) - -
13 Tavern - Sand (364, -818) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 120° Hex Map - G 300° 5 6
2 G → L Hex Map - G 60° Hex Map - L 240° 5 6
3 L → X Hex Map - L 60° Hex Map - X 240° 1 2
4 X → T Hex Map - X 60° Hex Map - T 240° 4 9
5 T → U Hex Map - T 60° Hex Map - U 240° 5 6
6 G → Sand Hex Map - G 180° Tavern - Sand 6 7
7 U → Water Hex Map - U 30° Ending - Water 240° 3 7


Generated with v6.2.20