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Setup for 4 Player a Game of Quest for El Dorado

Generated on 1/21/2025 7:01:25 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4d2f3a9eb02b4dc7896e4730fa64f931

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 443
Difficulty: Very Difficult
Map Difficulty Score: 564.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number K Water Blockade 4 Q C J Rubble Blockade 3 E Jungle Blockade 1 G Jungle Blockade 5 P N Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 443 298 136
46%
55
18%
8
3%
5
2%
54
18%
6
2%
34
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (249, -571) 300° (5x) on top -
3 Hex Map - K (364, -468) 240° (4x) 120° 62.0
4 16 Space Strip - Q (702, -662) 120° (2x) 60° 26.0
5 Hex Map - C (1000, -159) 120° (2x) 60° 41.0
6 Blockade - Rubble Blockade 3 (1483, -465) 240° (4x) on top -
7 Hex Map - J (1593, -82) 120° (2x) 58.0
8 Blockade - Jungle Blockade 1 (1681, -64) 180° (3x) on top -
9 Hex Map - E (1549, 461) 60° (1x) 70.0
10 Blockade - Jungle Blockade 5 (1637, 479) 180° (3x) on top -
11 Hex Map - G (1505, 1004) 120° (2x) 60° 69.0
12 16 Space Strip - P (1893, 1119) 60° (1x) 120° 26.0
13 Hex Map - N (2426, 998) 120° (2x) 150° 49.0
14 Ending - Jungle (2611, 676) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 120° Hex Map - K 300° 3 6
2 K → Q Hex Map - K 120° 16 Space Strip - Q 300° 8 15
3 Q → C 16 Space Strip - Q 60° Hex Map - C 240° 1 3
4 C → J Hex Map - C 60° Hex Map - J 240° 3 5
5 J → E Hex Map - J Hex Map - E 180° 7 8
6 E → G Hex Map - E Hex Map - G 180° 7 8
7 G → P Hex Map - G 60° 16 Space Strip - P 240° 6 11
8 P → N 16 Space Strip - P 120° Hex Map - N 300° 1 4
9 N → Jungle Hex Map - N 150° Ending - Jungle 3 6


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