Show QR Code with a link to this game setup

Setup for 4 Player a Game of Quest for El Dorado

Generated on 2/21/2025 9:26:47 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4f32f72e585b44eb90cf12a223db2e9c

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 435
Difficulty: Very Difficult
Map Difficulty Score: 275.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number I Rubble Blockade 3 X Jungle Blockade 5 T Jungle Blockade 1 L Sand Blockade 2 V Rubble Blockade 6 Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 435 249 106
43%
54
22%
13
5%
7
3%
28
11%
8
3%
9
4%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - I (455, 311) 120° (2x) 0°, 120° 79.0
4 Blockade - Jungle Blockade 5 (816, 329) 180° (3x) on top -
5 Hex Map - X (684, 854) 120° (2x) 300° 69.0
6 Blockade - Jungle Blockade 1 (699, 935) 120° (2x) on top -
7 Hex Map - T (320, 1322) 60° (1x) 300° 75.0
8 Blockade - Sand Blockade 2 (289, 1325) 120° (2x) on top -
9 Hex Map - L (-90, 1712) 60° (1x) 240° 69.0
10 Blockade - Rubble Blockade 6 (-170, 1294) 60° (1x) on top -
11 Hex Map - V (-545, 1401) 240° (4x) 240° 73.0
12 16 Space Strip - Q (-796, 1048) 60° (1x) 270° 26.0
13 Ending - Water (-1056, 1162) 270° (5x) - -
14 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 60° Hex Map - I 240° 5 6
2 I → X Hex Map - I Hex Map - X 180° 5 10
3 X → T Hex Map - X 300° Hex Map - T 120° 3 8
4 T → L Hex Map - T 300° Hex Map - L 120° 5 8
5 L → V Hex Map - L 240° Hex Map - V 60° 5 11
6 I → Rubble Hex Map - I 120° Tavern - Rubble 300° 6 7
7 V → Q Hex Map - V 240° 16 Space Strip - Q 60° 5 8
8 Q → Water 16 Space Strip - Q 270° Ending - Water 120° 3 9


Generated with v6.7.13