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Setup for 2 Player a Game of Quest for El Dorado

Generated on 2/22/2025 10:23:01 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=504b5798bfcf4758ae3c71fd333da4b3

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades
Map Traverse Score: 413
Difficulty: Difficult
Map Difficulty Score: 214.5

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number J Sand Blockade 2 G Rubble Blockade 6 L Rubble Blockade 3 Q E D Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - J 180° (3x) 59 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 60° (1x) 70 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 120° (2x) 70 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - E 60° (1x) 71 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - D 60° (1x) 69 37 19 11 3 1 3 0 0 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 413 245 116
47%
37
15%
14
6%
6
2%
41
17%
7
3%
24
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - J (548, -156) 180° (3x) 120° 59.0
4 Blockade - Rubble Blockade 6 (981, -415) 300° (5x) on top -
5 Hex Map - G (1096, -312) 60° (1x) 70.0
6 Blockade - Rubble Blockade 3 (1366, -294) 180° (3x) on top -
7 Hex Map - L (1234, 231) 120° (2x) 70.0
8 16 Space Strip - Q (1210, 736) 240° (4x) 300° 26.0
9 Hex Map - E (874, 1161) 60° (1x) 300° 71.0
10 Blockade - Water Blockade 4 (705, 930) 120° (2x) on top -
11 Hex Map - D (326, 1317) 60° (1x) 330° 69.0
12 Ending - Water (141, 1639) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 120° Hex Map - J 300° 5 6
2 J → G Hex Map - J 120° Hex Map - G 300° 5 6
3 G → L Hex Map - G Hex Map - L 180° 5 8
4 L → Q Hex Map - L 16 Space Strip - Q 180° 4 8
5 Q → E 16 Space Strip - Q 300° Hex Map - E 120° 3 7
6 E → D Hex Map - E 300° Hex Map - D 120° 2 5
7 D → Water Hex Map - D 330° Ending - Water 180° 3 8


Generated with v6.7.13