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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/13/2025 12:48:04 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=511a9c9ac6f9492cb87f97013194cfa9

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 491
Difficulty: Very Difficult
Map Difficulty Score: 228.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number K Jungle Blockade 1 W Jungle Blockade 5 N Rubble Blockade 6 V Rubble Blockade 3 S Water Blockade 4 E Sand Blockade 2 H Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 491 308 137
44%
66
21%
11
4%
6
2%
50
16%
6
2%
14
5%
13
4%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - K (409, 389) 0° (0x) 120°, 0° 62.0
4 Blockade - Jungle Blockade 5 (704, -104) 300° (5x) on top -
5 Hex Map - W (819, -1) 0° (0x) 180° 73.0
6 Blockade - Rubble Blockade 6 (813, -519) 0° (0x) on top -
7 Hex Map - N (681, -544) 60° (1x) 180° 49.0
8 Blockade - Rubble Blockade 3 (675, -1062) 0° (0x) on top -
9 Hex Map - V (543, -1087) 240° (4x) 120° 73.0
10 Blockade - Water Blockade 4 (976, -1346) 300° (5x) on top -
11 Hex Map - S (1091, -1243) 180° (3x) 180° 55.0
12 Blockade - Sand Blockade 2 (1358, -1761) 0° (0x) on top -
13 Hex Map - E (1226, -1786) 120° (2x) 120° 70.0
14 Hex Map - H (1774, -1942) 300° (5x) 150° 59.0
15 Ending - Jungle (1959, -2264) 150° (3x) - -
16 Tavern - Rubble (409, 739) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 60° Hex Map - K 240° 5 8
2 K → W Hex Map - K 120° Hex Map - W 300° 3 5
3 W → N Hex Map - W 180° Hex Map - N 5 6
4 N → V Hex Map - N 180° Hex Map - V 5 8
5 V → S Hex Map - V 120° Hex Map - S 300° 5 8
6 S → E Hex Map - S 180° Hex Map - E 3 5
7 E → H Hex Map - E 120° Hex Map - H 300° 5 8
8 K → Rubble Hex Map - K Tavern - Rubble 180° 6 9
9 H → Jungle Hex Map - H 150° Ending - Jungle 3 7


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