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Setup for 4 Player a Game of Quest for El Dorado

Generated on 2/14/2025 11:58:26 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=534bbed8e64b4ada92b2d758f2ebb716

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 482
Difficulty: Very Difficult
Map Difficulty Score: 264.8

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number W Rubble Blockade 3 U Rubble Blockade 6 C Sand Blockade 2 H Water Blockade 4 S Jungle Blockade 1 E Jungle Blockade 5 K Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 482 308 129
42%
57
19%
11
4%
7
2%
57
19%
5
2%
23
7%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (387, -337) 300° (5x) on top -
3 Hex Map - W (502, -234) 120° (2x) 180°, 60° 73.0
4 Blockade - Rubble Blockade 6 (769, -752) 0° (0x) on top -
5 Hex Map - U (637, -777) 300° (5x) 60° 77.0
6 Blockade - Sand Blockade 2 (982, -849) 240° (4x) on top -
7 Hex Map - C (1092, -466) 240° (4x) 60° 41.0
8 Blockade - Water Blockade 4 (1391, -460) 240° (4x) on top -
9 Hex Map - H (1501, -77) 240° (4x) 59.0
10 Blockade - Jungle Blockade 1 (1680, -59) 180° (3x) on top -
11 Hex Map - S (1548, 466) 300° (5x) 55.0
12 Blockade - Jungle Blockade 5 (1454, 484) 180° (3x) on top -
13 Hex Map - E (1322, 1009) 60° (1x) 70.0
14 Hex Map - K (1096, 1552) 0° (0x) 30° 62.0
15 Ending - Jungle (1281, 1874) 30° (1x) - -
16 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 120° Hex Map - W 300° 5 6
2 W → U Hex Map - W 180° Hex Map - U 5 9
3 U → C Hex Map - U 60° Hex Map - C 240° 5 7
4 C → H Hex Map - C 60° Hex Map - H 240° 5 8
5 H → S Hex Map - H Hex Map - S 180° 7 12
6 W → Rubble Hex Map - W 60° Tavern - Rubble 240° 5 7
7 S → E Hex Map - S Hex Map - E 180° 5 7
8 E → K Hex Map - E Hex Map - K 180° 5 8
9 K → Jungle Hex Map - K 30° Ending - Jungle 240° 3 8


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