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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/3/2025 2:19:28 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=53ce3cb64d3f44cfa0dfea18ef6329ba

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 363
Difficulty: Very Difficult
Map Difficulty Score: 424.4

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number V Jungle Blockade 1 W Rubble Blockade 3 Q P E S Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
8 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
9 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
10 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
11 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
12 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 363 226 80
35%
65
29%
10
4%
5
2%
26
12%
4
2%
18
8%
13
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (529, -384) 240° (4x) on top -
3 Hex Map - V (639, -1) 300° (5x) 0°, 120° 73.0
4 Blockade - Rubble Blockade 3 (454, 17) 180° (3x) on top -
5 Hex Map - W (322, 542) 60° (1x) 300° 73.0
6 16 Space Strip - Q (-158, 504) 300° (5x) 300° 26.0
7 16 Space Strip - P (-403, 774) 180° (3x) 26.0
8 Hex Map - E (-131, 1162) 240° (4x) 70.0
9 Blockade - Water Blockade 4 (-225, 1180) 180° (3x) on top -
10 Hex Map - S (-357, 1705) 300° (5x) 30° 55.0
11 Ending - Water (-172, 2027) 30° (1x) - -
12 Tavern - Rubble (939, -179) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 1 2
2 V → W Hex Map - V Hex Map - W 180° 1 3
3 W → Q Hex Map - W 300° 16 Space Strip - Q 120° 3 5
4 Q → P 16 Space Strip - Q 300° 16 Space Strip - P 120° 3 8
5 P → E 16 Space Strip - P Hex Map - E 180° 3 5
6 E → S Hex Map - E Hex Map - S 180° 3 4
7 V → Rubble Hex Map - V 120° Tavern - Rubble 300° 6 10
8 S → Water Hex Map - S 30° Ending - Water 240° 3 7


Generated with v6.7.17