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Setup for 4 Player a Game of Quest for El Dorado

Generated on 1/19/2025 12:29:36 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5696fd96f4624ff9ae3223b221295d65

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 380
Difficulty: Very Difficult
Map Difficulty Score: 302.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number K Water Blockade 4 F Sand Blockade 2 J Rubble Blockade 3 N Jungle Blockade 5 D Jungle Blockade 1 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 380 246 118
48%
57
23%
8
3%
4
2%
33
13%
6
2%
20
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (295, -493) 300° (5x) on top -
3 Hex Map - K (410, -390) 180° (3x) 120° 62.0
4 Blockade - Sand Blockade 2 (843, -649) 300° (5x) on top -
5 Hex Map - F (958, -546) 240° (4x) 180° 69.0
6 Blockade - Rubble Blockade 3 (952, -1064) 0° (0x) on top -
7 Hex Map - J (820, -1089) 60° (1x) 120° 58.0
8 Blockade - Jungle Blockade 5 (1115, -1582) 300° (5x) on top -
9 Hex Map - N (1230, -1479) 0° (0x) 120° 49.0
10 Blockade - Jungle Blockade 1 (1663, -1738) 300° (5x) on top -
11 Hex Map - D (1778, -1635) 240° (4x) 60° 68.0
12 16 Space Strip - P (2254, -1439) 300° (5x) 30° 26.0
13 Ending - Water (2414, -1153) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 5 6
2 K → F Hex Map - K 120° Hex Map - F 300° 5 7
3 F → J Hex Map - F 180° Hex Map - J 5 7
4 J → N Hex Map - J 120° Hex Map - N 300° 5 7
5 N → D Hex Map - N 120° Hex Map - D 300° 3 7
6 D → P Hex Map - D 60° 16 Space Strip - P 240° 3 6
7 P → R 16 Space Strip - P 16 Space Strip - R 180° 1 2
8 P → Water 16 Space Strip - P 30° Ending - Water 240° 3 8


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