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Setup for 3 Player a Game of Quest for El Dorado

Generated on 4/16/2025 8:28:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=576d5c3410f64124b012b670f1e3090e

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 390
Difficulty: Very Difficult
Map Difficulty Score: 570.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - White Player Number O R F N Rubble Blockade 6 H Rubble Blockade 3 C Water Blockade 4 J Jungle Blockade 5 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
4 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
5 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
6 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
7 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
8 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
9 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
10 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
11 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
13 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 390 261 91
35%
58
22%
10
4%
5
2%
60
23%
5
2%
32
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - O (522, 118) 300° (5x) 120° 38.0
3 16 Space Strip - R (697, -34) 300° (5x) 60° 33.0
4 Hex Map - F (1225, 79) 60° (1x) 120° 69.0
5 Blockade - Rubble Blockade 6 (1704, -102) 300° (5x) on top -
6 Hex Map - N (1819, 1) 120° (2x) 180° 49.0
7 Blockade - Rubble Blockade 3 (1631, -517) 0° (0x) on top -
8 Hex Map - H (1499, -542) 60° (1x) 180° 59.0
9 Blockade - Water Blockade 4 (1311, -1060) 0° (0x) on top -
10 Hex Map - C (1179, -1085) 120° (2x) 180° 41.0
11 Blockade - Jungle Blockade 5 (1628, -1603) 0° (0x) on top -
12 Hex Map - J (1496, -1628) 180° (3x) 150° 58.0
13 Ending - Water (1681, -1950) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 60° 16 Space Strip - O 240° 1 3
2 O → R 16 Space Strip - O 120° 16 Space Strip - R 300° 7 10
3 R → F 16 Space Strip - R 60° Hex Map - F 240° 1 2
4 F → N Hex Map - F 120° Hex Map - N 300° 3 4
5 N → H Hex Map - N 180° Hex Map - H 1 2
6 H → C Hex Map - H 180° Hex Map - C 1 3
7 C → J Hex Map - C 180° Hex Map - J 1 3
8 J → Water Hex Map - J 150° Ending - Water 3 6


Generated with v6.7.17