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Setup for 2 Player a Game of Quest for El Dorado

Generated on 10/22/2024 6:49:41 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5c7e0b64d2cc48a0a569457773d267c8

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 404
Difficulty: Very Difficult
Map Difficulty Score: 227.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number G Jungle Blockade 5 I Jungle Blockade 1 F Rubble Blockade 3 D Water Blockade 4 N Rubble Blockade 6 Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 404 246 119
48%
45
18%
14
6%
5
2%
42
17%
5
2%
16
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (479, -181) 300° (5x) on top -
3 Hex Map - G (594, -78) 240° (4x) 120° 69.0
4 Blockade - Jungle Blockade 1 (981, -415) 300° (5x) on top -
5 Hex Map - I (1096, -312) 240° (4x) 79.0
6 Blockade - Rubble Blockade 3 (1366, -294) 180° (3x) on top -
7 Hex Map - F (1234, 231) 240° (4x) 60° 69.0
8 Blockade - Water Blockade 4 (1717, -75) 240° (4x) on top -
9 Hex Map - D (1827, 308) 180° (3x) 60° 68.0
10 Blockade - Rubble Blockade 6 (2172, 236) 240° (4x) on top -
11 Hex Map - N (2282, 619) 240° (4x) 60° 49.0
12 16 Space Strip - Q (2804, 737) 120° (2x) 30° 26.0
13 Ending - Water (2964, 1023) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 120° Hex Map - G 300° 3 4
2 G → I Hex Map - G 120° Hex Map - I 300° 5 6
3 I → F Hex Map - I Hex Map - F 180° 5 7
4 F → D Hex Map - F 60° Hex Map - D 240° 3 6
5 D → N Hex Map - D 60° Hex Map - N 240° 7 9
6 N → Q Hex Map - N 60° 16 Space Strip - Q 240° 1 3
7 Q → Water 16 Space Strip - Q 30° Ending - Water 240° 3 7


Generated with v6.2.20