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Setup for 3 Player a Game of Quest for El Dorado

Generated on 3/23/2025 9:21:04 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5d0403e269644323a1e70fee0bed67f9

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 523
Difficulty: Very Difficult
Map Difficulty Score: 465.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player Number D Rubble Blockade 3 M Rubble Blockade 6 K Jungle Blockade 1 F Jungle Blockade 5 P I Q H Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 523 298 152
51%
59
20%
19
6%
6
2%
36
12%
7
2%
19
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - D (363, 467) 240° (4x) 120° 68.0
4 Blockade - Rubble Blockade 6 (704, 52) 300° (5x) on top -
5 Hex Map - M (819, 155) 300° (5x) 120° 91.0
6 Blockade - Jungle Blockade 1 (1022, -494) 300° (5x) on top -
7 Hex Map - K (1137, -391) 300° (5x) 60° 62.0
8 Blockade - Jungle Blockade 5 (1436, -385) 240° (4x) on top -
9 Hex Map - F (1546, -2) 0° (0x) 69.0
10 16 Space Strip - P (1522, 503) 60° (1x) 26.0
11 Hex Map - I (1414, 1006) 120° (2x) 300° 79.0
12 16 Space Strip - Q (962, 1240) 180° (3x) 26.0
13 Hex Map - H (1143, 1628) 60° (1x) 30° 59.0
14 Ending - Jungle (1328, 1950) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 60° Hex Map - D 240° 3 5
2 D → M Hex Map - D 120° Hex Map - M 300° 7 9
3 M → K Hex Map - M 120° Hex Map - K 300° 1 2
4 K → F Hex Map - K 60° Hex Map - F 240° 5 7
5 F → P Hex Map - F 16 Space Strip - P 180° 1 2
6 P → I 16 Space Strip - P Hex Map - I 180° 4 7
7 I → Q Hex Map - I 300° 16 Space Strip - Q 120° 4 8
8 Q → H 16 Space Strip - Q Hex Map - H 180° 5 11
9 H → Jungle Hex Map - H 30° Ending - Jungle 240° 3 8


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