Show QR Code with a link to this game setup

Setup for 3 Player a Game of Quest for El Dorado

Generated on 10/21/2024 10:43:31 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=61fa226a322d4187b30f0909b14b1176

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 350
Difficulty: Moderate
Map Difficulty Score: 130.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number S Jungle Blockade 5 U Sand Blockade 2 X Jungle Blockade 1 H Water Blockade 4 C Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 350 233 84
36%
50
21%
5
2%
6
3%
55
24%
3
1%
10
4%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (433, -259) 300° (5x) on top -
3 Hex Map - S (548, -156) 0° (0x) 180°, 60° 55.0
4 Blockade - Sand Blockade 2 (815, -674) 0° (0x) on top -
5 Hex Map - U (683, -699) 300° (5x) 60° 77.0
6 Blockade - Jungle Blockade 1 (1120, -927) 240° (4x) on top -
7 Hex Map - X (1230, -544) 120° (2x) 60° 69.0
8 Blockade - Water Blockade 4 (1529, -538) 240° (4x) on top -
9 Hex Map - H (1639, -155) 60° (1x) 59.0
10 Blockade - Rubble Blockade 6 (1909, -137) 180° (3x) on top -
11 Hex Map - C (1777, 388) 180° (3x) 30° 41.0
12 Ending - Jungle (1962, 710) 30° (1x) - -
13 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 5 6
2 S → U Hex Map - S 180° Hex Map - U 5 9
3 U → X Hex Map - U 60° Hex Map - X 240° 5 7
4 X → H Hex Map - X 60° Hex Map - H 240° 5 11
5 H → C Hex Map - H Hex Map - C 180° 5 7
6 S → Sand Hex Map - S 60° Tavern - Sand 240° 6 9
7 C → Jungle Hex Map - C 30° Ending - Jungle 240° 3 6


Generated with v6.2.20