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Setup for 2 Player a Game of Quest for El Dorado

Generated on 12/26/2024 4:29:57 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=63c28bde50694f88a4398760cafe2643

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 20 cave tokens in stacks of 4
Map Traverse Score: 413
Difficulty: Easy
Map Difficulty Score: 110.8

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number E J D G N K Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
3 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
5 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
7 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 413 262 138
53%
38
15%
11
4%
5
2%
45
17%
6
2%
19
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Hex Map - E (455, 311) 240° (4x) 60° 70.0
3 Hex Map - J (956, 544) 300° (5x) 120° 58.0
4 Hex Map - D (1412, 232) 300° (5x) 180° 68.0
5 Hex Map - G (1365, -311) 240° (4x) 180° 69.0
6 Hex Map - N (1409, -854) 120° (2x) 180° 49.0
7 Hex Map - K (1453, -1397) 240° (4x) 210° 62.0
8 Ending - Jungle (1268, -1719) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 60° Hex Map - E 240° 7 8
2 E → J Hex Map - E 60° Hex Map - J 240° 5 6
3 J → D Hex Map - J 120° Hex Map - D 300° 5 11
4 D → G Hex Map - D 180° Hex Map - G 7 9
5 G → N Hex Map - G 180° Hex Map - N 5 6
6 N → K Hex Map - N 180° Hex Map - K 7 9
7 K → Jungle Hex Map - K 210° Ending - Jungle 60° 3 7


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