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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/1/2025 10:36:50 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=672703f10fb54fd380042439026d89c7

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 670
Difficulty: Very Difficult
Map Difficulty Score: 666.0

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number F Sand Blockade 2 X Water Blockade 4 C Rubble Blockade 6 V Jungle Blockade 5 T Jungle Blockade 1 M Rubble Blockade 3 H I Q O Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
15 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
16 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
17 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
18 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 670 377 133
35%
84
22%
26
7%
10
3%
59
16%
8
2%
33
9%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (391, -150) 240° (4x) on top -
3 Hex Map - F (501, 233) 60° (1x) 0°, 120° 69.0
4 Blockade - Water Blockade 4 (680, 251) 180° (3x) on top -
5 Hex Map - X (548, 776) 0° (0x) 69.0
6 Blockade - Rubble Blockade 6 (1000, 794) 180° (3x) on top -
7 Hex Map - C (868, 1319) 180° (3x) 300° 41.0
8 Blockade - Jungle Blockade 5 (791, 1244) 120° (2x) on top -
9 Hex Map - V (412, 1631) 240° (4x) 300° 73.0
10 Blockade - Jungle Blockade 1 (151, 1244) 120° (2x) on top -
11 Hex Map - T (-228, 1631) 120° (2x) 300° 75.0
12 Blockade - Rubble Blockade 3 (-259, 1634) 120° (2x) on top -
13 Hex Map - M (-638, 2021) 300° (5x) 300° 91.0
14 Hex Map - H (-1002, 2489) 60° (1x) 300° 59.0
15 Hex Map - I (-1642, 2489) 180° (3x) 79.0
16 16 Space Strip - Q (-1441, 2997) 300° (5x) 26.0
17 16 Space Strip - O (-1373, 3349) 180° (3x) 330° 38.0
18 Ending - Jungle (-1609, 3514) 330° (6x) - -
19 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 7 10
2 F → X Hex Map - F Hex Map - X 180° 7 14
3 X → C Hex Map - X Hex Map - C 180° 1 2
4 C → V Hex Map - C 300° Hex Map - V 120° 5 7
5 V → T Hex Map - V 300° Hex Map - T 120° 1 2
6 F → Rubble Hex Map - F 120° Tavern - Rubble 300° 6 7
7 T → M Hex Map - T 300° Hex Map - M 120° 5 6
8 M → H Hex Map - M 300° Hex Map - H 120° 3 5
9 H → I Hex Map - H 300° Hex Map - I 120° 1 2
10 I → Q Hex Map - I 16 Space Strip - Q 180° 3 7
11 Q → O 16 Space Strip - Q 16 Space Strip - O 180° 4 9
12 O → Jungle 16 Space Strip - O 330° Ending - Jungle 180° 3 6


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