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Setup for 4 Player a Game of Quest for El Dorado

Generated on 10/11/2024 6:56:03 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=707a533a36fa49d88c27528ac321e720

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 412
Difficulty: Very Difficult
Map Difficulty Score: 250.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number N Water Blockade 4 K Rubble Blockade 3 C Jungle Blockade 5 F Sand Blockade 2 J Jungle Blockade 1 P H Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 412 283 117
41%
68
24%
5
2%
5
2%
53
19%
6
2%
29
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (437, -228) 240° (4x) on top -
3 Hex Map - N (547, 155) 300° (5x) 60° 49.0
4 Blockade - Rubble Blockade 3 (846, 161) 240° (4x) on top -
5 Hex Map - K (956, 544) 180° (3x) 60° 62.0
6 Blockade - Jungle Blockade 5 (1393, 316) 240° (4x) on top -
7 Hex Map - C (1503, 699) 0° (0x) 60° 41.0
8 Blockade - Sand Blockade 2 (1940, 471) 240° (4x) on top -
9 Hex Map - F (2050, 854) 60° (1x) 60° 69.0
10 Blockade - Jungle Blockade 1 (2349, 860) 240° (4x) on top -
11 Hex Map - J (2459, 1243) 300° (5x) 60° 58.0
12 16 Space Strip - P (2865, 1560) 0° (0x) 26.0
13 Hex Map - H (3046, 1948) 180° (3x) 30° 59.0
14 Ending - Water (3231, 2270) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 60° Hex Map - N 240° 5 6
2 N → K Hex Map - N 60° Hex Map - K 240° 5 8
3 K → C Hex Map - K 60° Hex Map - C 240° 5 9
4 C → F Hex Map - C 60° Hex Map - F 240° 5 7
5 F → J Hex Map - F 60° Hex Map - J 240° 2 3
6 J → P Hex Map - J 60° 16 Space Strip - P 240° 3 4
7 P → H 16 Space Strip - P Hex Map - H 180° 5 12
8 H → Water Hex Map - H 30° Ending - Water 240° 3 7


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