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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/26/2024 2:38:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7172aad1d6a14790b51611e4fc22628f

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 471
Difficulty: Very Difficult
Map Difficulty Score: 643.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
A Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number F Water Blockade 4 K Sand Blockade 2 I Jungle Blockade 5 P N G Jungle Blockade 1 D Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 471 283 149
53%
51
18%
15
5%
5
2%
42
15%
7
2%
14
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (483, -306) 240° (4x) on top -
3 Hex Map - F (593, 77) 300° (5x) 69.0
4 Blockade - Sand Blockade 2 (408, 95) 180° (3x) on top -
5 Hex Map - K (276, 620) 120° (2x) 62.0
6 Blockade - Jungle Blockade 5 (637, 638) 180° (3x) on top -
7 Hex Map - I (505, 1163) 120° (2x) 300° 79.0
8 16 Space Strip - P (116, 1512) 60° (1x) 26.0
9 Hex Map - N (8, 2015) 60° (1x) 49.0
10 Blockade - Jungle Blockade 1 (460, 2033) 180° (3x) on top -
11 Hex Map - G (328, 2558) 240° (4x) 69.0
12 Blockade - Rubble Blockade 6 (689, 2576) 180° (3x) on top -
13 Hex Map - D (557, 3101) 240° (4x) 330° 68.0
14 Ending - Jungle (372, 3423) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 3 5
2 F → K Hex Map - F Hex Map - K 180° 1 2
3 K → I Hex Map - K Hex Map - I 180° 1 3
4 I → P Hex Map - I 300° 16 Space Strip - P 120° 4 9
5 P → R 16 Space Strip - P 240° 16 Space Strip - R 60° 4 8
6 P → N 16 Space Strip - P Hex Map - N 180° 4 7
7 N → G Hex Map - N Hex Map - G 180° 1 2
8 G → D Hex Map - G Hex Map - D 180° 3 5
9 D → Jungle Hex Map - D 330° Ending - Jungle 180° 3 7


Generated with v6.2.8