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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/17/2025 12:18:27 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=71f3162adda74592ad85c7dc2e116ca5

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Red 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 441
Difficulty: Very Difficult
Map Difficulty Score: 691.1

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Yellow Player 4 - Red Player Number M Jungle Blockade 5 D Water Blockade 4 L Rubble Blockade 3 O J F Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 441 245 114
47%
41
17%
21
9%
6
2%
29
12%
8
3%
26
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - M (547, 155) 60° (1x) 60° 91.0
4 Blockade - Water Blockade 4 (892, 83) 240° (4x) on top -
5 Hex Map - D (1002, 466) 240° (4x) 300° 68.0
6 Blockade - Rubble Blockade 3 (1063, 625) 120° (2x) on top -
7 Hex Map - L (684, 1012) 240° (4x) 240° 69.0
8 16 Space Strip - O (89, 1012) 180° (3x) 240° 38.0
9 Hex Map - J (-276, 622) 180° (3x) 180° 58.0
10 Blockade - Rubble Blockade 6 (-373, 104) 0° (0x) on top -
11 Hex Map - F (-505, 79) 60° (1x) 210° 69.0
12 Ending - Jungle (-690, -243) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 60° Hex Map - M 240° 5 6
2 M → D Hex Map - M 60° Hex Map - D 240° 5 10
3 D → L Hex Map - D 300° Hex Map - L 120° 1 4
4 L → O Hex Map - L 240° 16 Space Strip - O 60° 1 4
5 O → J 16 Space Strip - O 240° Hex Map - J 60° 1 3
6 J → F Hex Map - J 180° Hex Map - F 3 5
7 F → Jungle Hex Map - F 210° Ending - Jungle 60° 3 8


Generated with v6.7.17