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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/29/2024 5:11:26 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7234a196a6c647daa261e6c05883b022

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 445
Difficulty: Very Difficult
Map Difficulty Score: 470.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number I Jungle Blockade 1 N Rubble Blockade 6 C Sand Blockade 2 K Water Blockade 4 H Rubble Blockade 3 O F Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 445 283 128
45%
55
19%
12
4%
5
2%
53
19%
6
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (341, -415) 300° (5x) on top -
3 Hex Map - I (456, -312) 0° (0x) 120° 79.0
4 Blockade - Rubble Blockade 6 (751, -805) 300° (5x) on top -
5 Hex Map - N (866, -702) 180° (3x) 60° 49.0
6 Blockade - Sand Blockade 2 (1211, -774) 240° (4x) on top -
7 Hex Map - C (1321, -391) 300° (5x) 41.0
8 Blockade - Water Blockade 4 (1227, -373) 180° (3x) on top -
9 Hex Map - K (1095, 152) 300° (5x) 60° 62.0
10 Blockade - Rubble Blockade 3 (1578, -154) 240° (4x) on top -
11 Hex Map - H (1688, 229) 60° (1x) 59.0
12 16 Space Strip - O (1980, 737) 300° (5x) 38.0
13 Hex Map - F (2278, 1245) 120° (2x) 30° 69.0
14 Ending - Water (2463, 1567) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 7 8
2 I → N Hex Map - I 120° Hex Map - N 300° 5 6
3 N → C Hex Map - N 60° Hex Map - C 240° 7 8
4 C → K Hex Map - C Hex Map - K 180° 3 5
5 K → H Hex Map - K 60° Hex Map - H 240° 3 5
6 H → R Hex Map - H 60° 16 Space Strip - R 240° 1 2
7 H → O Hex Map - H 16 Space Strip - O 180° 1 2
8 O → F 16 Space Strip - O Hex Map - F 180° 1 2
9 F → Water Hex Map - F 30° Ending - Water 240° 3 6


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