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Setup for 2 Player a Game of Quest for El Dorado

Generated on 4/22/2025 8:05:44 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=740cd98f36124127a85ee021c55422df

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 501
Difficulty: Moderate
Map Difficulty Score: 155.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number E Water Blockade 4 X Rubble Blockade 3 U Rubble Blockade 6 K Jungle Blockade 5 R S M Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 501 286 139
49%
38
13%
19
7%
6
2%
40
14%
8
3%
16
6%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (345, -72) 240° (4x) on top -
3 Hex Map - E (455, 311) 240° (4x) 0°, 120° 70.0
4 Blockade - Rubble Blockade 3 (543, 329) 180° (3x) on top -
5 Hex Map - X (411, 854) 120° (2x) 300° 69.0
6 Blockade - Rubble Blockade 6 (334, 779) 120° (2x) on top -
7 Hex Map - U (-45, 1166) 240° (4x) 240° 77.0
8 Blockade - Jungle Blockade 5 (-125, 748) 60° (1x) on top -
9 Hex Map - K (-500, 855) 240° (4x) 180° 62.0
10 16 Space Strip - R (-501, 465) 0° (0x) 180° 33.0
11 Hex Map - S (-502, 75) 180° (3x) 180° 55.0
12 Blockade - Jungle Blockade 1 (-326, -443) 0° (0x) on top -
13 Hex Map - M (-458, -468) 180° (3x) 150° 91.0
14 Ending - Jungle (-273, -790) 150° (3x) - -
15 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 60° Hex Map - E 240° 7 8
2 E → X Hex Map - E Hex Map - X 180° 7 10
3 X → U Hex Map - X 300° Hex Map - U 120° 7 13
4 U → K Hex Map - U 240° Hex Map - K 60° 7 10
5 K → R Hex Map - K 180° 16 Space Strip - R 6 9
6 R → S 16 Space Strip - R 180° Hex Map - S 6 9
7 S → M Hex Map - S 180° Hex Map - M 7 9
8 E → Rubble Hex Map - E 120° Tavern - Rubble 300° 5 6
9 M → Jungle Hex Map - M 150° Ending - Jungle 3 6


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